Click through to the full article on Battlemouth.
MV & EE’s Psychedelic Supernova (Battlemouth)
Posted by
Nightwyrm
on 09 March 2010
Tags:
album,
aural,
Barn Nova,
Ecstatic Peace,
EE,
experimental,
folk,
guitar,
J Mascis,
music,
MV,
psychedelic,
review
/
Comments: (
)
Click through to the full article on Battlemouth.
This Is No Substandard Fare (Battlemouth)
Posted by
Nightwyrm
Tags:
album,
aural,
Bar/None,
battlemouth,
indie,
indie pop,
Melodic,
music,
review,
Sheffield,
Standard Fare,
The Noyelle Beat,
Thee SPC
/
Comments: (
)
Click through to the full article on Battlemouth.
Symphonic Serj Tankian (Battlemouth)
Posted by
Nightwyrm
on 02 March 2010
Tags:
album,
alternative rock,
Auckland Philharmonia Orchestra,
Auckland Town Hall,
aural,
battlemouth,
classical,
Elect the Dead,
Elect the Dead Symphony,
music,
review,
Serj Tankian,
symphony
/
Comments: (
)
Click through to the full article on Battlemouth.
Not a Consolation Prize (Battlemouth)
Posted by
Nightwyrm
Tags:
album,
aural,
battlemouth,
Because I Was In Love,
indie,
Language of Stone,
review,
Sharon Van Etten
/
Comments: (
)
Click through to the full article on Battlemouth.
A Boozy Taste of Latin America (Battlemouth)
Posted by
Nightwyrm
on 22 February 2010
Click through to the full article on Battlemouth.
Heavy Rain: First Impressions (Battlemouth)
Posted by
Nightwyrm
Tags:
battlemouth,
demo,
gaming,
Heavy Rain,
Origami Killer,
Playstation,
PS3,
Quantic Dream,
review,
SCEE,
Sony
/
Comments: (
)
Click through to the full article on Battlemouth.
Journey to The Golden Archipelago (Battlemouth)
Posted by
Nightwyrm
on 16 February 2010
Tags:
#musicmonday,
album,
aural,
battlemouth,
indie,
Matador Records,
music,
Music Monday,
review,
Shearwater,
The Golden Archipelago
/
Comments: (
)
Click through to the full article on Battlemouth.
PX5EMEC5XCUD
ACTA: Do You Know What It Means? (Battlemouth)
Posted by
Nightwyrm
on 11 February 2010
Tags:
ACTA,
anti-counterfeiting,
battlemouth,
copyright,
democracy,
politics
/
Comments: (
)
Click through to the full article on Battlemouth.
Five Live Albums to Check Out (Battlemouth)
Click through to the full article on Battlemouth.
Possible Transference Issues for Spoon (Battlemouth)
Posted by
Nightwyrm
on 03 February 2010
Tags:
album,
aural,
battlemouth,
music,
review,
Spoon,
Transference
/
Comments: (
)
Click through to the full article on Battlemouth.
The Flaming Lips vs Pink Floyd: The Kiss of Death or a Breath of Life? (Battlemouth)
Posted by
Nightwyrm
on 01 February 2010
Tags:
album,
aural,
battlemouth,
dark side of the moon,
flaming lips,
henry rollins,
music,
peaches,
pink floyd,
review,
stardeath and white dwarfs
/
Comments: (
)
Click through to the full article on Battlemouth.
Music Preview (Battlemouth): Heligoland from Massive Attack
Posted by
Nightwyrm
on 22 January 2010
Tags:
aural,
battlemouth,
heligoland,
massive attack,
music,
preview,
review,
trip-hop
/
Comments: (
)
Click through to the full article on Battlemouth.
What's All This Battlemouth Malarkey Then?
Posted by
Nightwyrm
on 19 January 2010
Tags:
battlemouth,
reflections,
writing,
written
/
Comments: (
)
As some may have noticed, it's been a bit quiet on my site recently. Between holidays, reading the Wheel of Time series, and gaming, I haven't really been up to updating the site with anything. I also seem to have hit a spot somewhere between "can't be arsed" and "a dry spell" with doing anything graphical, so that hasn't helped here either.
One thing I have been doing though is thinking over ideas for stories and articles on various things, and the best way I could present them. I could have put them on here, but I wasn't really sure how they fit with my general site theme (if, in fact, I actually have one).
A week or so ago, Mike from Battlemouth put a call out for new contributors for his site. As I had been interacting (read: trash talking) with a few of the Battlemouth guys for a while on Twitter, and had contributed a guest game review in the past, I indicated my interest and promptly sent off an article on the social inadequacy of Sony's PS3 console. Skip forward to now, and I have several articles up on Battlemouth and have been welcomed into the team.
I'm quite enthusiatic about this opportunity, and look forward to contributing to Battlemouth. It's not that I have any pretensions about my writing ability, but more about being a member of a like-minded community developing a quality magazine-style site. I certainly feel that Battlemouth is the best place for the articles I'm thinking of, and I hope the rest of the team feel the same way.
I will be posting links (with some text) to my Battlemouth articles on this site for the foreseeable future, but this may change if I think it doesn't feel right. I also hope to get back into the fold of posting my more regular stuff (photos, drawings, etc.) so this site stays alive.
Going forward, please feel free to offer any suggestions or ideas for changes in this site, or articles for Battlemouth.
Battlemouth articles to date:
One thing I have been doing though is thinking over ideas for stories and articles on various things, and the best way I could present them. I could have put them on here, but I wasn't really sure how they fit with my general site theme (if, in fact, I actually have one).
A week or so ago, Mike from Battlemouth put a call out for new contributors for his site. As I had been interacting (read: trash talking) with a few of the Battlemouth guys for a while on Twitter, and had contributed a guest game review in the past, I indicated my interest and promptly sent off an article on the social inadequacy of Sony's PS3 console. Skip forward to now, and I have several articles up on Battlemouth and have been welcomed into the team.
I'm quite enthusiatic about this opportunity, and look forward to contributing to Battlemouth. It's not that I have any pretensions about my writing ability, but more about being a member of a like-minded community developing a quality magazine-style site. I certainly feel that Battlemouth is the best place for the articles I'm thinking of, and I hope the rest of the team feel the same way.
I will be posting links (with some text) to my Battlemouth articles on this site for the foreseeable future, but this may change if I think it doesn't feel right. I also hope to get back into the fold of posting my more regular stuff (photos, drawings, etc.) so this site stays alive.
Going forward, please feel free to offer any suggestions or ideas for changes in this site, or articles for Battlemouth.
Battlemouth articles to date:
Going to the Zoo
Posted by
Nightwyrm
on 26 November 2009
Tags:
animals,
fauna,
faux-lomo,
giraffe,
lioness,
meerkats,
otters,
photography,
visual,
Wellington,
Wellington Zoo,
zoo
/
Comments: (
)
Some of the animals seen on our recent trip to Wellington Zoo.




Photos originally uploaded by Bathtime with Cthulhu
Photos originally uploaded by Bathtime with Cthulhu
Stargate Universe: Thoughts Thus Far
Posted by
Nightwyrm
on 17 November 2009
Tags:
reflections,
scifi,
sgu,
stargate,
stargate universe,
syfy channel
/
Comments: (
)
Stargate Universe (SGU) is the latest series in the long-running Stargate franchise from MGM. The series follows a group of humans who have been stranded in a distant corner of the universe, aboard an Ancient spaceship named “Destiny”. At this stage, there have been eight episodes screened, with 20 planned for the season.
The series begins with the arrival of roughly 80 military personnel and civilians aboard the ship Destiny after their evacuation from the somewhat ironically-named Icarus base, where they have been attempting to dial a nine-chevron address with the Stargate. This evacuation is forced upon them by an attack upon the base’s planet by what is thought to be the Lucian Alliance, and leads the humans to successfully dial the address, which brings them to Destiny. Here, they soon discover that they are billions of light-years from Earth and the ship is in poor condition. Their goal quickly becomes finding a way to survive, then finding a way to get home.
There are seven core characters, as well as recurring characters and guest appearances. Within the core cast are four military characters (including the military command structure), the machiavellian Dr. Rush, a slacker genius civilian, and the civilian daughter of a US Senator. To date, most of the characters haven’t been explored that well, so they still appear quite two-dimensional. The only characters who have provided much promise are the genius (who provides the comic relief) and Dr. Rush (excellently portrayed by Robert Carlyle). I’m sure all the characters will be developed upon over time, but I would have hoped for a bit more after eight episodes.
Destiny is a massive vessel, which is travelling on autopilot at faster-than-light (FTL) speed away from the Milky Way galaxy. It is millions of years old and, accordingly, has a great deal of wear and tear. Destiny, although unable to be controlled, has intelligent sensors that can determine if something is urgently needed by its passengers. It then determines the nearest resources, drops out of FTL, and dials the Stargate address for the best planet to supply said resource. In the pilot episodes, Destiny dropped out of FTL in a solar system so the humans could get lime for the life support system before they all died from carbon dioxide poisoning. Every time this occurs, Destiny counts down a set time before jumping back into FTL.
This raises an interesting point for the series. The humans have no control over the ship, they can only take advantage of when it drops out of FTL to get any supplies they think they may need e.g. food. Technically, Destiny should be able to determine when they’re nearly out of supplies and stop (as happened in the “Water” episode”); however, the humans may not always know why the ship has stopped. In the episode “Time”, they thought the ship had stopped so they could get food from a planet; it turned out the planet had the cure for a disease that they were unaware they all had. This method and timeliness of resupplying means that the crew will go from crisis to crisis until they can find a way to gain more control over the ship.
Within the crew’s possessions that they brought with them, is the Ancient communication device referred to as the communication stones. These stones enable the crew to communicate with Homeworld Command instantaneously by swapping the consciousness with a person using Earth’s equivalent device. This method enables the Destiny crew to brief their superiors, discuss matters with peers, and visit their loved ones. While I think the communication stones are a weak point in the premise, it has created some interesting scenarios. For example, during a switch in the “Earth” episode, those transferred aboard Destiny attempted to carry out a very dangerous experiment, while the crew members on Earth were prevented from returning. The body-swapping aspect of the communication also raises some questions of ethics; what would you do in someone else’s body, and what are the implications for that body once you’ve switched back i.e. what if a “returnee” was having sex with someone the body owner didn’t like?
To date, the episode storylines in the series have revolved around the crew acquiring critical resources, or using the communication stones with Earth. Going forward, the former will obviously be a fairly regular story premise, and the latter will hopefully be a fallback story. It will be a challenge for the writers to find a way to introduce new elements and obstacles for the crew, otherwise the series will become quite stagnant. As it is, the show has relied heavily on the acting and suspenseful build-up to pad out some pretty thin plotlines. Saying that, I do like the series and I will keep watching it. Whether someone who’s not a Stargate fan will like it (as the creators hope), I’m really not sure it’ll have enough to keep their attention.
(also posted on Murmur under Stargate Universe: Thoughts Thus Far)
The series begins with the arrival of roughly 80 military personnel and civilians aboard the ship Destiny after their evacuation from the somewhat ironically-named Icarus base, where they have been attempting to dial a nine-chevron address with the Stargate. This evacuation is forced upon them by an attack upon the base’s planet by what is thought to be the Lucian Alliance, and leads the humans to successfully dial the address, which brings them to Destiny. Here, they soon discover that they are billions of light-years from Earth and the ship is in poor condition. Their goal quickly becomes finding a way to survive, then finding a way to get home.
There are seven core characters, as well as recurring characters and guest appearances. Within the core cast are four military characters (including the military command structure), the machiavellian Dr. Rush, a slacker genius civilian, and the civilian daughter of a US Senator. To date, most of the characters haven’t been explored that well, so they still appear quite two-dimensional. The only characters who have provided much promise are the genius (who provides the comic relief) and Dr. Rush (excellently portrayed by Robert Carlyle). I’m sure all the characters will be developed upon over time, but I would have hoped for a bit more after eight episodes.
Destiny is a massive vessel, which is travelling on autopilot at faster-than-light (FTL) speed away from the Milky Way galaxy. It is millions of years old and, accordingly, has a great deal of wear and tear. Destiny, although unable to be controlled, has intelligent sensors that can determine if something is urgently needed by its passengers. It then determines the nearest resources, drops out of FTL, and dials the Stargate address for the best planet to supply said resource. In the pilot episodes, Destiny dropped out of FTL in a solar system so the humans could get lime for the life support system before they all died from carbon dioxide poisoning. Every time this occurs, Destiny counts down a set time before jumping back into FTL.
This raises an interesting point for the series. The humans have no control over the ship, they can only take advantage of when it drops out of FTL to get any supplies they think they may need e.g. food. Technically, Destiny should be able to determine when they’re nearly out of supplies and stop (as happened in the “Water” episode”); however, the humans may not always know why the ship has stopped. In the episode “Time”, they thought the ship had stopped so they could get food from a planet; it turned out the planet had the cure for a disease that they were unaware they all had. This method and timeliness of resupplying means that the crew will go from crisis to crisis until they can find a way to gain more control over the ship.
Within the crew’s possessions that they brought with them, is the Ancient communication device referred to as the communication stones. These stones enable the crew to communicate with Homeworld Command instantaneously by swapping the consciousness with a person using Earth’s equivalent device. This method enables the Destiny crew to brief their superiors, discuss matters with peers, and visit their loved ones. While I think the communication stones are a weak point in the premise, it has created some interesting scenarios. For example, during a switch in the “Earth” episode, those transferred aboard Destiny attempted to carry out a very dangerous experiment, while the crew members on Earth were prevented from returning. The body-swapping aspect of the communication also raises some questions of ethics; what would you do in someone else’s body, and what are the implications for that body once you’ve switched back i.e. what if a “returnee” was having sex with someone the body owner didn’t like?
To date, the episode storylines in the series have revolved around the crew acquiring critical resources, or using the communication stones with Earth. Going forward, the former will obviously be a fairly regular story premise, and the latter will hopefully be a fallback story. It will be a challenge for the writers to find a way to introduce new elements and obstacles for the crew, otherwise the series will become quite stagnant. As it is, the show has relied heavily on the acting and suspenseful build-up to pad out some pretty thin plotlines. Saying that, I do like the series and I will keep watching it. Whether someone who’s not a Stargate fan will like it (as the creators hope), I’m really not sure it’ll have enough to keep their attention.
(also posted on Murmur under Stargate Universe: Thoughts Thus Far)
10 Life Tips for My Children
Posted by
Nightwyrm
on 09 November 2009
Tags:
children,
life,
reflections,
tips
/
Comments: (
)
I thought I'd pen some pithy words of wisdom for my children to take note of as they embark on their journey through life (in no particular order).
- Be good to the environment. Global warming leads to Waterworld and that was bad enough the first time.
- Treat others as you would like to be treated yourself. You never know when the next revolution will be.
- Never wear Crocs or Ugg Boots. They're fashion disabilities, not accessories.
- Drive carefully and respectfully. There's only room for one Michael Schumaker in the family.
- Practice safe sex until you're ready. If it helps, look at the before- and after-children photos of your mother and I.
- Respect your elders. One of them may just have a big fat inheritance for you.
- Be yourself. No-one else will do it for you.
- Be happy in all your endeavours. Antidepressants and therapy are expensive.
- Do research before joining a religion. At least know the extent of your hypocrisy before spouting it to others.
- Love and respect your family. You'll need someone to hide you when you're on the run from the police.
Points of Language
Posted by
Nightwyrm
Tags:
language,
rant,
reflections
/
Comments: (
)
There are some examples of language used nowadays that really irk the shit out of me.
- Naming a scandal by putting "-gate" at the end of a word. Let's face it... Watergate was the name of the hotel, Whitewatergate was a clever play on words, anything afterwards is just being an unimaginative dick. E.g. Corngate? Give me a break!
- Calling a cycle race "Tour de [insert name]" when it's in a non-French speaking country. "Tour de Vines" is dickish, "Martinborough Cycle Race" is not.
- Hyphenating the word "email". Come on people, it's the 2000s now, drop the hyphen.
- Pretentiously telling people they can't use the Oxford Comma. It is a perfectly legitimate grammatical device, and we can't help it if our sentences look better than yours.
- Using "like" more than a couple of times in a sentence. Die, valley girl, die.
- People who don't know how to swear properly. Good for you for having a go, but you come across about as cool as a dad hanging around a teenagers' party.
What points of language set you off?
Gluten-Free Snickerdoodles
Posted by
Nightwyrm
on 13 October 2009
Tags:
baking,
biscuits,
cinnamon,
cookies,
flavour,
gluten-free,
recipe,
snickerdoodles,
sugar
/
Comments: (
)
This is a truly fantastic biscuit, which I have become quite addicted to.
This recipe was originally for normal (i.e. not gluten-free) ingredients, but we have adapted it for our own purposes. The amounts have not been altered so if you want to make a "normal" batch, substitute the gluten-free ingredients with standard ingredients.
The baking time has been adjusted for the gluten-free ingredients - normal ingredients will need a couple less minutes.
Also, I used a food processor for Steps 1, 2, and 4. This worked perfectly, but there's no reason why you can't do the whole thing manually if preferred.
Also, I used a food processor for Steps 1, 2, and 4. This worked perfectly, but there's no reason why you can't do the whole thing manually if preferred.
- 1 cup sugar
- 1/2 cup butter (about 115 grams)
- 1 teaspoon vanilla extract
- 1 egg
- 1 & 1/2 cups gluten-free flour (we use the Plain Flour from Orgran)
- 1/4 teaspoon cream of tartar
- 1/4 teaspoon baking soda
- cinnamon sugar for rolling
- Cream the sugar, butter, and vanilla extract together.
- Add the egg to the mixture, and whip it until light and fluffy.
- Whisk the dry ingredients together.
- Add about 2/3 of the dry ingredients to the whipped mixture, and whip until combined.
- Add the remaining dry ingredients and mix by hand.
- Cover the dough with plastic wrap, and refrigerate for 1 hour. The dough will likely be tacky, but the cooling period will resolve this.
- Preheat the oven to 190C/375F.
- Line a baking sheet with baking or parchment paper.
- Using a scoop, make balls of dough (each comprised of roughly 2 tablespoons).
- Roll each ball in the cinnamon sugar, and place on the baking sheet.
- Using a fork, squish the dough out into biscuit shapes. These biscuits flatten and spread out, so account for this with your placement on the sheet.
- Bake for 12-13 minutes for chewy biscuits; a couple of minutes longer for crunchy.
- Remove from the oven and let sit for a minute. Note that they'll be very soft when they come out of the oven - that's fine.
- Gently remove the biscuits from the baking sheet, and let cool for a few minutes on a wire rack before serving.


